


Well here's the head i was doing at work using the face by face method.... it's generic as shit looking right now. About 4 - 4.5 hours. Forgot to render out a wireframe tho :(. I'll probably tweak a little more tomorrow. You'd think i'd give it proper lighting... but eh i'm lazy. BTW my first foray into the face by face method, the mesh got really really heavy. I gotta go a lot lighter next time. As for the model itself its way too freaking heavy right now to make changes easily. I really like the face by face method but i have the exact same problem as when i box model which is getting the correct edge flow. I actually think it was harder w/ this method..... hmmm next attempt i'm going to model all of the edge flows separately then combine them into 1 mesh... that might work.
Good points to method - I liked doing the eyes, mouth, and nose separately... i especially liked how the nose turned out since i usually just extrude faces for nostrils and that doesn't work well.
Bad points - combining and connecting stuff and closing holes. Sometimes i'd just stare at it and wonder how the hell i was going to connect shit. Also, u kind of lose the ability to create good edge loops if you add too much detail from the get go.
1 comment:
Cool cool.. good to see the progress Mike!
Just some constructive critisism..
The shape of the back of the skull seems to low. I would even out the overall shape a little bit. It might just be that the neck needs to smooth into the skull more, that might fix it.
The cheeks crease too much when they meet the nose. Towards the middle of the nose the nose smoothes out more to the cheeks on most peoples faces, I think yours could use some of that smoothing there.
As I told Jeremy, the corners of the mouth could use some more edges. I like to use 3 to define my mouth corners.
The eyes. They could use a more almond shape (not exactly almond), right now they look like the shape of an unhappy mouth. And the corners should be a bit more pronounced. Also, and this one is really important (as I've found) the upper eyelid generally has a fold where it meets the brow. This fold usually gives the eye a lot of the character.
I like the nose a lot, looks like there's probably a lot of detail there. Anyways, good progress man, I like what I see so far. Would be nice to see a couple of these updates..
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