
Just to keep this rolling - I scaled my head to make sure it fell w/ in averages, dropped the Maya Fast Skin SSS shader on it and hit render. I did not alter any settings, it's waxy for sure I think primarily I need to break up the specular stuff. I also popped on some eye shaders from highend3d and did an ambient occlusion pass and a soft drop shadow for mike.
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I'm tellin ya it's not a Jeremy image without the soft drop shadow. That eye shader actually looks pretty good. I'm wondering if you can control the SSS with a greyscale map. Like white areas get more scatter and black get less... if so it should make it pretty easy. Just thinking out loud.
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