Tuesday, August 21, 2007

bah critique


i was trying to be all constructive and shit and draw on wireframes.... apparently i can't post images in comments in blogger tho so you get a whole post and i don't think i'll be doing anymore on wireframe drawing :-p. On the profile image i drew some stuff to make the head more feminine (well according to that morphology of digital creatures course at siggy). Apparently females have no harsh brow ridge and their jaws are much more curved than males (who have boxier jaws and a very defined ridge in their brow almost like a shelf) so he was saying a sure fire way to make a person feminine is to either really smooth out that ridge or get rid of it completely (like pocohontas in the disney movie) and really curve out the jaw. The circles are just edge loops that would drive maya batty. Dunno how max likes that stuff but it seems to smooth out well for u. You might have problems animating characters w/ so many ngons tho. Especially since they're right in the brow where u'd have a lot of furrowing animations, and along the nose and nostrils. Temples and side of head probably don't matter at all. That's about it... i better get some sleep now as i tend to ramble when i'm tired....

1 comment:

dmak said...

Mike! Thanks for the comments, good stuff!

Just to respond to some of your comments, the edges I haven't finished are really just that, I haven't finished this head so the edges aren't connected. I work in a somewhat jumpy manner where I'll do detail in one area and spontaneously move to another area as I feel the need to. Thus I have many unfinished parts waiting to be connected at the end.

This method is a bit unorthodox, maybe, but it suits me.

As for your comments on the femininity, thank you! I practically remade all the edge loops like 3 times last night with no success. She continually looked to manly, and I continue got more and more frustrated. I will attempt to redo her face with your suggestions. Thanks again man! Good stuff.. I guess I should go crit you stuff now.. :)