


Well here's the head i was doing at work using the face by face method.... it's generic as shit looking right now. About 4 - 4.5 hours. Forgot to render out a wireframe tho :(. I'll probably tweak a little more tomorrow. You'd think i'd give it proper lighting... but eh i'm lazy. BTW my first foray into the face by face method, the mesh got really really heavy. I gotta go a lot lighter next time. As for the model itself its way too freaking heavy right now to make changes easily. I really like the face by face method but i have the exact same problem as when i box model which is getting the correct edge flow. I actually think it was harder w/ this method..... hmmm next attempt i'm going to model all of the edge flows separately then combine them into 1 mesh... that might work.
Good points to method - I liked doing the eyes, mouth, and nose separately... i especially liked how the nose turned out since i usually just extrude faces for nostrils and that doesn't work well.
Bad points - combining and connecting stuff and closing holes. Sometimes i'd just stare at it and wonder how the hell i was going to connect shit. Also, u kind of lose the ability to create good edge loops if you add too much detail from the get go.