Wednesday, September 12, 2007

Hair on the Brain



First pass at hair, well in this case fur. It looks pixelated and I"m sure there's probably some sort of oversampling setting that can be used. The lack of eyebrows is disturbing now.. And I feel like hair is just another one of those things can can be tweaked and tweaked... heh. Color, length, thickness, opacity.. all of those need to be painted before it probably looks better. Eh.. anyway. Oh, and new eyes, but the bump map is a little screwy. I didn't make the eyes, but my modification kinda screwed them up a bit. Overall I think my eye sockets are too large. I'd like to start on another head sometime soon so i don't forget what I did during the modeling stage of this one...

Tuesday, September 11, 2007

starting to texture


Well i'm starting to texture and i'm messing w/ the bump at the same time. I think the lipstick edges are too severe, i don't like the lip or eye bumps, and now the eyelids are really bugging the hell out of me. Well, all good lessons for next time.

hair test.. enjoy


this is a hair test I did.. I repeat this is just a test, if it were the real thing then...


toned down


Ok i toned down the SSS.

Monday, September 10, 2007

starting the bump


Just started messing around w/ bump settings and bump map.... have a really basic texture map on there right now w/ eyebrows and lipstick and nothing else. Needs lots more work... not sure if i'm going to texture the eyebrows or model it as a separate plane... i'd sorta like to have independant bump control over it so i might just make it another plane....

SSS update


Apparently i had the SSS messed up before. So here's the head w/ actual SSS... i think i need to fix the eyes a bit.

texture update



Okay, rebuilt all textures from the ground up w/ a new UV layout that helps the resolution a lot. I think it's still a little soft in areas, but overall it's looking not so bad.

Friday, September 7, 2007

Updated Model


Ok.. I've updated the topology a bit. I still have tri's, but I think it's a bit more organized. For the features I did the following: 1) pulled the ears out a bit so they weren't pinned, 2) thinned out the jaw so that it wasn't so wide, 3) smoothed the brow line just a bit, 4) brought out the cheek bone a little, 5) removed a lot of un-needed lines, 6) tried to make the geometry more uniform.


I think I could still make the chin smaller and maybe workout the forehead some more. Also I'm not completely happy with the intersection of the tris near the jaw line. Not sure how to handle that just yet.. anyways, here it is. I might just move on to texturing now since I'm so far behind now.

Face Mapping Tutorial

http://www.madartgraphics.com/tutorials/face1.htm

The face they make looks a little lame, but the tutorial is awsome.

http://www.virtualmediastudios.com/tuts/mapping/part10.htm

This one has the same problem.. but it's good.

http://www.3dtotal.com/team/tutorials/astil_afro/astil_afro_01.asp

This model is great! but not that in-depth of a tutorial.

New Bump and Spec



New bump and spec maps - no color yet, I'm redoing that as well. There's a few mesh tweaks - I thickened the eye lids and tweaked a few things here and there.

Tuesday, September 4, 2007

JF Update



Here's an incremental update - bump maps are tough to paint.. I'm fine w/ a bit of push back, lots of refinement to do

time

Mind if we push this back a bit? I have a lot of work i need to do at.... well work.